Saturday, May 12, 2007

Local Rivalries

Thorgun was moving up in the world. He'd become an accomplished hunter of the grick. Not only was he bringing home food to the larder, but he was starting to accumulate actual treasure.

Apparently his exploits were becoming well-known. What was more, we were getting bored with grick battles. This led me to introduce a new foe, and to cross an invisible line without quite knowing it (though JP would later point this fact out to me).

After Thorgun's next victory over a grick, he was confronted, as he was dragging his prize home, by two burly gnoll brothers. Here, for the first time, Thorgun faced sentient, semi-intelligent opponents. That this was an important was not clear to witless me till JP later noted the fact. Ah well.

Since I was still misreading the concept of Challenge Rating (see previous post), these gnolls were more than a match for Thorgun. He did kill one of them, but the other mastered him. Once again, the chance appearance of a Bladesbat war party was needed in order to save the situation. E was still very disgruntled at losing.

Back at home, the Bladesbat chief ordered a patrol, to go find the other gnoll and avenge the dishonor. Thorgun was to lead the patrol. Unfortunately, it was staffed with malcontent half-orcs, including one large troublemaker (whom I never blessed with a name) who was clearly No Good. Once sufficiently out into the woods, this rascal induced most of the party to abandon Thorgun. Happily, one fellow stayed behind, but there was no sign of the offending gnolls. Eventually they went home empty-handed, and were roundly mocked by No-Good and his gang.

That was two setbacks in a row. Time to try for something bigger. Grick could certainly be found in the odd crack in the stone, but what was really needed was some Serious Underground. Well it happened that not far away was the obligatory Ruined Castle, and of course, walled away beneath it, a basement area (yes, a.k.a A Dungeon)

castle dungeon

A dungeon, a dungeon. Now THAT takes me back. It didn't take me long (as you can tell) to bang out the above. Fired by the thought of fresh grick, Thorgun hustled his way off to the castle, dug about till he found the dark weed-choked steps leading into the earth, and vanished into the darkness.

14 comments:

Anonymous said...

Hey! I recognize that handwriting!

Steve Lane said...

But I don't recognize yours :-) You're writing as Anonymous stranger. Who be ye?

Anonymous said...

The monk who never speaks never reveals his name! Actually...at the moment I can't remember his damn name. But I still have the maps you drew with these self same squiddjils.

Steve Lane said...

Hmm. A challenge, eh? The monk who never speaks. Tam Kun? That's the first name that comes to mind ...

Anonymous said...

No, no...back in time young jedi. Experiments in unplayable characters 101. A D&D character who has no interest in filthy lucre, possessions, and is averse to companionship, or even the sound of his own voice.

If that doesn;t remind you...
who kept tossing Chuck's weapons down the well, basically saying..."Get away from me kid, you bother me."

Anonymous said...

I tried a post a few minutes ago, which doesn't seem to have posted.

Anyway, I think I remember that monk from stories Steve used to tell. From what I recall, Steve made the monk sound like good fun, from the humor end at least.

And so Thorun went down the steps. And then what happened?

Steve Lane said...

Well, the monk does sound vaguely familiar. Who was GMing? Perhaps that will ring some more bells.

Anonymous said...

See what child rearing does to your brain? Silent Monk, Chuck, Steve's handwritten maps? I think steve would have been the GM, and the name was never revealed. Went by the oh so clever moniker of the Dark Whisperer. Game probably lasted 10-12 sessions and faded away...

Steve Lane said...

To quote our good friend Balthasar, he of Uncle Bullroarer fame, "I was never terribly GOOD at this sort of puzzle, sir." :-)

Yes, the Dark Whisperer, now that rings a bell. Just wasn't sure whether CD might have been GMing or not. Who else played? I'm trying to recall the game ...

Steve Lane said...

And hey, you still have some of my maps? I'd love to see 'em. Bet they fetch a penny on eBay.

Anonymous said...

heh. Balthasar...that was good fun. I actually still have all those original drafts. And yes, any maps you may have drawn for me, I still have them. I threw NOTHING out. Nothing. Your originals, can't help you with them, but anything you sketched for me, I have. I think that game happened as a solo, just you and I, when other people were unavailable, then we folded Chuck in, which didn;t work terribly well since my character was such a loner. Then in came the unpleasant NPC wizard fellow, who I actually had to go rescue...slightly out of character, and the ensuing silly scenes including: a mind flayer on one side of a impregnable metal door, the monk on the other...the mind flayer pokeing a tentacle thru a small hole in order to mind blast the monk, the monk saving, grabbing the proffered tentacle and repeatedly tugging it as hard as possible, whanging said unfortunate ithalids head against the door over and over.

Anonymous said...

Silly Scenes II:
Said monk and said wizard encounter the master liche, who was ruling the tower in the judges guild "Of Skulls and Scapfaggot Green"? Monk closes to avoid area spells of the liche. Monk attempt to pummle liche to disrupt any spells. Liche begins to claw monk. Monk finds that skeletal remains are immute to punches and kicks, as the monk is not a +1 weapon (that rule was not in effect yet). Lich is impervious to monk. Monk finds skeletal remains weigh about 40 pounds. Monk takes lich by the feet and begins to whang liche's head into the flagstones, twice a round, in perpetuity, hoping the wizard can come up with enough magic missles to kill the damned thing.

Anonymous said...

I THOUGHT anonymous was Joe! Greetings to Joe after a very long time.

Love the Silly Scenes. One step away from Acme Catapult (tm).

Anonymous said...

Yes indeed...Hey David, hope life has been good to you. Yes the whole thing might have made an excellent cartoon. I think I can reacall a couple of more silly scenes(tm) from this campaign...