Friday, April 20, 2007

Family Traditions?

I thought I'd get things started with my first email on this topic:

============

All:

Please forgive the mass email format -- though it's not really very mass, at only ~10 recipients. I wanted to write down an experience that occurred (is occurring?) over the vacation we just finished, and sharing it with this group seemed as good a motivation as any to write it down.

As a parent, I'm not really one to "get my kids into" things. If you've been about me during my parenting years, you know I'm one of those worried parents who's more concerned with keeping their kids OUT of things: no TV, though videos aplenty, affording lots of opportunities for parental differences of opinion over which ones are appropriate; no video games, because even the non-violent ones are hideously addictive and we wouldn't want them to grow up like me; etc. (Those of you who do let your kids watch TV and play video games please do not feel judged: my hangups are my own :->).

So anyway.

My kids are masters of imaginative play. Each of them can go off and spin long narratives about this or that, in which they act many of the parts and leap about the room (what the school teachers apparently now call "kinesthetic learning"). Their play tends more animals and fantastic creatures, with E's creatures generally fighting and being fierce, and R's creature engaging in complex interactions (this is a gross generalization, but onward).

Most of you probably also know that I was a big RPGer in my earlier days, starting in 6th-7th grade with the original D&D boxed set, Judges Guild materials, EPT, C&S and others, continuing more or less through college with increasingly home-brewed systems. But mainly 1977-1987. And since 1996, I've played far too many computer games, including, at present, World of Warcraft, which, though extremely addictive and immersing, is in many ways a pale shadow of a well-run RPG.

But again, I have generally been oriented on keeping the kids out of my current hobbies, rather than involving them in my older ones. Though E recently became aware of my old figure-painting hobby and periodically demands that I bring out my collection of painted figures to pore over. But this never led to a discussion of D&D or the like, and had it done so I probably would have indulged in the usual "nah, he's too young."

Yeah, right.

So here we are, on vacation at my sister-in-law's house in South Carolina. I am sitting in the guest bedroom noodling about on the computer, and E is scouring the bookshelf for interesting books. Suddenly he cries out

"Hey Dad! I found a book called ... Dungeons and Dragons, Monster Manual!"

Well hmmm.

On goes the parental radar. Is he ready for this? Will it scare him? Will it somehow lead to the discovery of computer games? Drugs, herpes?

Nah. My brain did all the work in some small piece of a second and said "let's just see what happens."

"Monster Manual? You don't say."

"It's full of monsters!"

"Hmm, pretty neat."

"What's this book about, Dad?"

"Well, it's actually for a game."

"Well how do you play?"

Hmm. Well, I have let this email sit about a week wondering how best to describe what happened thereafter. Suffice to say that within a day he had started two different characters, and a day or so after that he designed his own dungeon and ran me through it (though the many 20th level NPCs he had accompany me did most of the work).

I'm considering starting a blog devoted to the ins and outs of being a gaming dad. Given how long it took me to get out this email, though, I don't know.

Anyway, thought you all would get a chuckle out of this.

9 comments:

Steve Lane said...

For the sake of those of us who have forgotten, how old is Erlend now?

=thomas

Steve Lane said...

Hmmm, computer games and dungeons and dragons have always been good
prophylactics against herpes and, well, sex in general. :-)

=thomas

Steve Lane said...

I spoke to Steve the other day and I think he said eight and a half. I noted he had the soul of a much older person. in a magic jar on his desk. ba-da-bum.

strangely coincidental, this came up with him as I was mentioning that I wanted to try some FRP with my nephew, who has a number of medical and developmental issues...at the age of 11, which have left him with some questionalble vizualization and decision making issues, which I thought FRPing might help with. The twist being that my sister disapproves of anything smacking of Harry Potter or dark magic. So D&D is out. Strangely she was fine with the idea of playing "a little Lord of the Rings." SHe and her hubby were even going to play.

Steve Lane said...

Another vote for a blog! (I'm dying for some D&D action but my kids aren't into it yet and my friends don't have time for it.)

Steve Lane said...

More than a chuckle, great delight! I'll third a blog, or anything else
that affords the pleasure of reading more Stevish prose.

I particularly admire your efforts to forge past the inevitable impulse to
caveats, parentheses, footnotes, etc.--an effort I usually find well beyond
my faculties. Onward.

But the real burning questions are:

1) What was E's dungeon like? Setting? Models? Footnotes?

2) When will you be playing the next installment of his campaign? I hope
he understands that, having volunteered as GM, his life is no longer his
own. He has work to do.

Greetings to all,

David

Steve Lane said...

Hey Elliot...
thanks for the info. I will look into these. Tho my time to learn new stuff is limited...I thought I could basicly create a scenario based in a hobbit village, built atop Numorean ruins, with a minor influx of goblin activity/thefts/livestock rustling, with a minimum of combat, never to the death...run away!...and some puzzle solving and white magic done by the hobbit wise-woman/mother which I'd let my sister play. nothing like a vaccine. ;-) Strangely they all watched and loved all the LOTR movies and thus have a grounding, and sis has no problem with the dark magic there...so I could easily hide D&D in there.

I have not real talent at child psychology...my nephew has control issues and processing issues...he is small for his age, developmentally delayed due to a genetic syndome and MANY surgeries since the day he was born, very poor eyesight...so he seems to be drawn to violent historical periods, and historical characters with great power...the power of command, life and death etc. We did some of those Choose your Path adventures, and he always chose the most exciting, and often most fool hardy options, thinking he was some sort of invincible move hero, and often ended up very dead. WOrking thru those kind of situations where he might have time to reflect on whether it was really a smart idea to charge the 18 pirates and their canon whilst armed with but a rapier and witty banter, or where his trusty companions might have a say in things, might help get him into thinking analytically, more systematically, evaluating options, and so on.

sadly, when I asked him what he would call himself as a simple hobbit farm boy, or what he would like to be good at, he said he liked the idea, but wouldnt; it be more fun if he were a cult leader who rose to power in the absence of Sauron, taking over some of his lands and led the conquest of Gondor...

yikes.

- Joe

Steve Lane said...

saw this today...for all Hobbit fans

http://community.livejournal.com/little_world/39277.html?view=211565

Steve Lane said...

Joe, you might be interested in some other sorts of games which are on the periphery of what we grew up thinking of as RPGs.

In particular, although I haven't played it, there's a game with the unlikely name of Trollbabe, which seems like it might be good for a kind of gaming that puts the social back-and-forth of negotiating a fictional series of events front & center. (Might want to reinterpret the setting, though. Here's an example: (http://games.spaceanddeath.com/yudhishthirasdice/date/2006/03/)

Another that's gotten a lot of praise is Primetime Adventures.

Or another one to look at, this time both free and written by an altogether nice guy, is Microcosm: http://members.shaw.ca/LeviK/MicroCosm.pdf

I don't know anything about child psychology, let alone your nephew (so please excuse my presumption), but somehow the idea of a game that gives the player a great deal of power & responsibility to help to make things up, seems like a good way to engage a child and draw him out of his shell.

--Elliot

Anonymous said...

oates councils embroiled connective statesberlin courteous honors falls affliation decimal offer
lolikneri havaqatsu